Villagers

Villagers are non-playable characters (NPCs) that the player will interact with and befriend (and in the future potentially romance) around the town of Rosehill. Most villagers have a shop that the player can buy unique things from, such as: Alchemy ingredients, potion recipes, garden plots, animals, and much more! Each shop stock is directly related to the villager's job in town.

All villagers can be found at their home, either inside a building on their property, or wandering around outside. If a villager isn't nearby, they'll soon teleport (indicated by a brief burst of sparkles with their appearance), where the player can then interact with them.

Villagers each have three social options: Chat, Shop, and Gift.

Chatting: Access unique dialogue, fun stories, and find out the likes/dislikes of other characters. This is also the option to select when you need to turn in a Quest. Clicking Chat will always complete a Quest before initiating dialogue, however. Currently there is no way to avoid turning in quest items while also being able to chat with the villager. Shopping: Opening the shop allows you to view what each villager has to sell that day. Some items will remain indefinitely (like the garden plots in Charlotte's shop), but others will change each day. Each shop's inventory is tailored to the villager's job.

Gifting: Out of the 40 items in the game, each villager has their idea of 5 Perfect Gifts, 30 Good Gifts, and 5 Bad Gifts. These are indicated by a ":D", ":)", and ":(" respectively in the bottom right corner when giving a gift. Only one gift can be given per day. Birthdays currently don't give extra friendship points. Chatting with villagers will also give hints on what other villagers like and dislike.

List of current villagers:
 * Edward (Study)
 * Charlotte (Field)
 * Aiden (River)
 * Noah (Ranch)
 * Jasmine (Apiary)
 * William (Lumberyard)
 * Penelope (Mine)
 * Madelaine (Boutique)
 * Nathaniel (Salon)